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Interpret Gaming Data

One of many things I am liking about Gamestar Mechanic is that it gives you various pieces of data around the games that you create and publish within its community. The other day, I created my first ...

Kevin Hodgson - 2011-07-22 06:05


On Using Gamestar Mechanic

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Kevin Hodgson - 2011-07-22 06:04


Gaming without the Technology

While I think that when we say “gaming” these days, our mind moves right to some technology — either a mobile device or ...

Kevin Hodgson - 2011-07-22 06:04


Constructing Non-Technology Games

It was the first day, and we knew they were all itching to get onto the computers but we purposely held off for a few hours. ...

Kevin Hodgson - 2011-07-22 02:57


Outside Gaming Experts: Hitpoint Studio

We were fortunate to have some visitors to the Game Design Camp from the ...

Kevin Hodgson - 2011-07-22 02:57


Outside Gaming Experts: Bryant Paul Johnson

  Bryant Paul Johnson is an amazing artist, webcomic creator and graphic novelist, and he has also done work ...

Kevin Hodgson - 2011-07-22 02:57


Storyboarding the Video Games

Tina and I were constantly ...

Kevin Hodgson - 2011-07-22 02:57


Scenes from the Summer Camp

This video collage captures some of the work and play that we did during the week, from the creation of no-tech ...

Kevin Hodgson - 2011-07-22 02:57


Bringing Young Gamers Together: A Digital Writing Camp

Tina Browne and I looked out at the room of young gamers who signed up for the first-ever Introductory Game ...

Kevin Hodgson - 2011-07-22 02:57


Four Days of Gaming

The Game Design Camp ran for four days, four hours a day. We tried to design activities to engage them in a variety of ways, with both offline gaming and online gaming. They were players and developers. Here ...

Kevin Hodgson - 2011-07-22 02:57


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