Read | Write | Play: Video Games and Narrative
Hello, all!
I recently completed an inquiry-based project about using two types of video games to inspire and improve narrative, both inside and outside the classroom. I focused primarily on open world sandbox games (specifically Minecraft) and role-playing games (specifically Oblivion). I wanted to focus on using the inherent literacy qualities of games, instead of just their motivational factor.
To support this, I used "The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy" by John Alberti and "Reality is Broken" by Jane McGonigal. Alberti argues that video games require the player to engage in the same critical thinking skills that serve as the foundation of reading and writing text. He claims that text and language should be seen as a visual medium, and in return, doing this will allow us to think of visual art (gaming) as a text. The player must both read - interpret setting, character interaction, storyline - as well as write - make predictions, evaluate choices based on consequence, navigate through the world in a way that progresses and eventually concludes the story line.
McGonigal, in her book, focuses primarily on the critical thinking value of gaming. She states that gamers are dissatisfied with their realities, and turn to a digital world for inspiration and guidance of how to improve their real settings. Both of these texts, among others, helped provide the foundation for my own research.
Because I was introducing this topic to many of my colleagues who had never even touched a video game, I chose two different examples of games to give them an idea of how diverse gaming is, comparable to literature, film and music. We also had a discussion of if, how and when to implement these into classrooms, or if video games would work better in alternative learning environments, such as libraries (which is what my background is in).
If you click on the image, you can view the booklet I created and shared with my colleagues during my demonstration.
I look forward to your feedback and questions!
Cheers,
Ashley



Comments
Kevin Hodgson
on Jul 27 2011
at 04:26
Gaming ...
Ashley
That booklet is a goldmine. Thanks for sharing. One of the ideas that I grapple with is how to bring the concept of gaming into the curriculum in a meaningful way, and with alignment to what I need to teach. Your resource is quite handy and I appreciate the books that you reference, too.
I wonder about this: does bringing gaming into the classroom "ruin" the experience for gamers? Or does it make it more engaging for them? I'm not sure, yet.
Kevin
Ashley Hennefer
on Jul 27 2011
at 16:35
Engagement
I think that's a great question and one I'm still trying to figure out as well. At this point, the few times I've used or referenced gaming with my students has resulted in engagement and an enthusiasm for discussion and learning. I think if overdone, gaming could quickly lose its appeal for students. The biggest challenge for educators is to determine how much to bring into their classrooms - for instance, maybe going to the computer lab once a week to play a game and have a discussion, rather than every other day, would allow students to bridge their hobbies and interests with their schoolwork without taking away the fun. My research now is focusing more on implementation and logistics, so I hope to explore more of these questions in depth.
Kevin Hodgson
on Jul 28 2011
at 04:17
Also ... gamers as creators
I'd also like to point out that we need to do more to shift our kids from "players" to "creators" with gaming, so that they are the ones with the power to create the narrative/play for others. While I would not term gaming as a passive experience, the shift to "game composer" is the one that will hook more teachers into the possibilities and also, pave the way for some interesting work by students.
Paul Oh
on Jul 27 2011
at 09:48
An incredible resource ...
Thanks for sharing this incredible resource, Ashley. I'm impressed by the depth and rigor. Games and gaming and the literacy practices involved may be an enormous topic, but you've managed to create an easily understandable explanation of your interests, current literature, and the work you've engaged in as part of your inquiry process.
I wanted to mention the NYC Writing Project webcast Teachers Teaching Teachers because they've recently engaged in a number of episodes about games and gaming. One involves teachers who are using Minecraft. TTT has also gathered together a list of recent broadcasts on gaming.
Thanks again for this terrific resource!
-Paul
Ashley Hennefer
on Jul 27 2011
at 16:36
Thanks!
Thank you for your kind words, Paul! It's been an ongoing investigation for me and I'm glad I could share this with others. I need to catch up on the TTT webcast; I've been in touch with The Minecraft Teacher who has implemented Minecraft into his classroom successfully, and I know there are many others pursuing similar strategies. I will be sure to check out that list of episodes pertaining to gaming.